MonoGame显示FPS
在MonoGame中显示实时FPS
帧计数器
public class FrameCounter
{
public FrameCounter()
{
}
public long TotalFrames { get; private set; }
public float TotalSeconds { get; private set; }
public float AverageFramesPerSecond { get; private set; }
public float CurrentFramesPerSecond { get; private set; }
public const int MAXIMUM_SAMPLES = 100;
private Queue<float> _sampleBuffer = new Queue<float>();
public override bool Update(float deltaTime)
{
CurrentFramesPerSecond = 1.0f / deltaTime;
_sampleBuffer.Enqueue(CurrentFramesPerSecond);
if (_sampleBuffer.Count > MAXIMUM_SAMPLES)
{
_sampleBuffer.Dequeue();
AverageFramesPerSecond = _sampleBuffer.Average(i => i);
}
else
{
AverageFramesPerSecond = CurrentFramesPerSecond;
}
TotalFrames++;
TotalSeconds += deltaTime;
return true;
}
}
使用方法:
private FrameCounter _frameCounter = new FrameCounter();
protected override void Draw(GameTime gameTime)
{
var deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds;
_frameCounter.Update(deltaTime);
var fps = string.Format("FPS: {0}", _frameCounter.AverageFramesPerSecond);
_spriteBatch.DrawString(_spriteFont, fps, new Vector2(1, 1), Color.Black);
}